Artof.NickMiller
Projects
| Mechatars Bossa Nova Rebotics mechatars.com |
Game Artist: Modeled and textured environment and prop assets for online game component of the Mechatars toy line. The game was developed using Unity3d for use within a web browser. |
![]() |
Race for the Beach Seaworld San Diego seaworldparks.com |
Game Artist: On this project I modeled and textured four different turtle species and various sea life for a new interactive exhibit. Developed in a modified version of Panda3D. |
Jelly Kingdoms |
Pixel Artist: Designed, created, and animated characters and effects for the Nintendo DSi. Developed pipeline for Nitro engine and proprietary tools. |
| Spy Net Jakks Pacific spynethq.com |
3d/2d Artist: I textured 3d replicas of the SpyNet toy line. I also created and animated 2d characters, props and icons for small web based mini games. Developed in Flash. |
![]() |
Some of All Thrills Raytheon & Disney mathmovesu.com |
Game Artist: I modeled two roller coaster types and three environments including buildings and props for a new exhibit at Disney's Epcot. Users made their own custom roller coaster track so environments were under tight constraints. Texturing was divided between myself and another artist. |
| Unpublished Wii Game Disney & Jakks Pacific |
Game Artist: This game was made up of four smaller games with different Disney IPs. I was responsible for modeling and texturing 3d assets for two of these games. |


