Artof.NickMiller
- artof.nickmiller@gmail.com -
- artofnickmiller.com -
- raleigh, nc -
Objective:
To obtain a 3D artist position that will utilize my professional experience and foster growth.
Education:
| The Art Institute of Pittsburgh: | Bachelor of Science: Game Art & Design 2008 |
Skill Set:
3DS Max, Maya, Zbrush and Zscript, 3D Coat, Topogun, Xnormal Proficient in the Adobe Suite, nDo2, and CrazyBump Experienced with Web Development as well as Perforce and SVN version control. Knowledgeable with the Unity3D, Source and UDK engines. |
Freelance Experience:
Eat3D Dec 2012 - Jan 2013
|
Tutorial Instructor: Created 4 hour DVD tutorial demonstrating Zbrush scripting and plugin creation. |
BadKing: Digital Art Studios Sept 2012 - Present
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Character Asset Contributor: Created high quality Zbrush assets for download and tutorials. Created scripts to streamline pipeline. |
Icarus Studios July 2012 - Jan 2013
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Contract Character Artist: I developed and posed high-poly Marvel and DC characters in Zbrush and 3Ds Max. Sculptures are used for 3D printing and online game Heroclix. Followed strict style and approval guidelines. |
Streamline Studios March 2012 - May 2012
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Contract Game Artist: Responsible for creating character and environment prop assets from concept art and/or reference photos for the multi-platform AAA BioShock Infinite. I work closely with the Art Director in a telecommute setting. |
| BrainStem Games brainstemgames.com Oct 2007 - Oct 2008 |
Game Artist: Created model sheets, 3D environment illustrations, character and ship concepts for their MMO Operae Noblis and FPS Obscura Nomen. Created prop and ship 3D assets. |
Studio Experience:
Vicious Cycle June 2012 - July 2012
|
In-House Contract Character Artist: Assisted in optimizing Xbox360/PS3 game meshes for a Cartoon Network Wii title. |
| Schell Games schellgames.com Jan 2009 - Dec 2011 |
Game Artist: Responsible for integrating Zbrush into the studio pipeline and created scripts to increase productivity. Created various character, prop and environment 3D assets and textures. Often designing an asset, taking it into full 3D realization, and then implementing the assets into the engine. |
References furnished upon request.
Download Resume: Word Doc or PDF
